Changelog

05/10/2023 - 11:03
  • The storefront is now live! Read more about the storefront and second edition NFTs here
  • Added a new primary weapon called the Sweeper. You can only access it via the Abilities menu for now
  • Change the default shotgun model
  • Added a "lend skins" button and button for the skin preview tool to the loadout menu
  • Guests no longer qualify for boss spawns. There must be 3 registered users in the match for a boss to spawn
04/20/2023 - 22:13
  • NFT players (including scholars) now get a "kill bonus" multiplier. For every kill, earn an additional 1%. Maxes at 100 kills and resets if you switch lobbies or go idle
  • Bots (including bosses) will not shoot at you unless you shoot at them first in public games
  • Bots are higher level in public games (level 5) but still only do 20% damage
  • Players are automatically respawned, 8 seconds after death
  • Added (by popular demand) a new game mode called Instagib for private games
  • Changed when bosses spawn
  • Added help tooltips to the earn panel
04/18/2023 - 15:09
  • Removed visual bullets on hitscan weapons. The bullets were for aesthetic purposes but often gave players a false impression of bullets having travel time
  • Bullets from hitscan weapons now have tracers which can be disabled in settings
  • Added an option for toggling horizontal FOV. Some people might find adjusting horizontal FOV more intuitive than vertical
  • New default FOV from 60 to 90
  • Enabled the "unadjustedMovement" setting in chrome which might affect how mouse inputs work in Chrome. Read more about it here: https://chromestatus.com/feature/5723553087356928. This change is intended to fix mouse movements randomly jerking on Windows
  • Fixed player models not being properly disposed which might improve performance

 

04/09/2023 - 21:43
  • Bots have random Easter colors (testing color swap on a large scale)
  • Overhauled parts of the HUD with a new design by elialol 
  • New icons in the abilities screen by elialol 
  • The speedline is more subtle and not yellow
  • Fixed getting an erroneous message that you earned an NFT from killing a boss
  • Hide chat feature should now hide messages (leaves the chat box alone)
  • Bosses do more damage
  • Tweaks to the chat box
  • Messaging more clear on boss rolls
04/08/2023 - 18:12
  • Changed the messaging on boss rewards so that it's more clear how the chance roll for the reward works
  • Relic bosses now spawn with a .1% chance and 10,000e reward
  • Curse words are bleeped out with * instead of empty space
  • Fixed assists not registering
  • Fixed not getting a reward from bosses if you don't have a wallet connected
  • Bots in public games are level 2 instead of 1
  • Tweaked bot and bot boss strength
  • Added a thumbnail of the boss to the boss announcement message
  • Chat messages no longer carry into the next game in the lower-left chat panel
  • The boss reward doesn't apply immediately to your balance till after the game is over, and will instead appear in the (+amount) section of the earn panel
  • Earn panel in top-right has better formatting and style for readability
  • The estimated SOL earnings at the end-game scoreboard now takes into account boss earnings and more accurately reflects the current e to SOL conversion rate
  • Added commas to the thousands place in various places where your e balance shows
04/06/2023 - 21:36
  • Bosses now spawn in DM with loot rewards. Read more in the official announcement 
  • Trip mines no longer kill bosses
  • Bots are more accurate but do less damage
  • Bots no longer target the same person for too long
  • Lowered network bandwidth 
  • Fixed the horn sound for bosses playing too many times
03/19/2023 - 21:44
  • Overhauled the main menu UI and many of the sub-screens
  • Overhauled the profile screen which can now be found under Loadout -> Inventory
  • In the inventory screen, You can now filter by item types and see your currently equipped items in a single row
  • Lender earnings should be working during Fractal events
  • Sticky grenades only stick to ground/floors, not people (until we fix the hitbox issue)
  • New default crosshair
03/13/2023 - 13:18
  • Added the Hut 8 needler which can be found in public games only randomly spawning 10% of the time at all weapon spawns. The needler has high damage and a high rate of fire but caused the user to have limited movement abilities
  • Added a new map called Phalanx
  • Added +2 seconds to the respawn time in tournaments
  • Netcode improvement
  • Removed the red screen flash which should make the AR less powerful
  • Lowered bot earnings
03/08/2023 - 10:14
  • Launched Snipe the Streamer game mode in beta (access is from the "create game" button as a private game) 
  • Added animated achievement icons
  • The HUD no longer hides on death
  • Fixed guns not being properly positioned on the hand from third-person view
  • Fixed the trip mine achievement not showing
02/23/2023 - 16:56
  • The first monthly survival event is live. Read more here: https://fractal.medium.com/ev-io-x-fractal-fractal-survival-earn-monthly-757c6ee2c0f9
  • Projectiles fired from primary weapons are smaller and take up less of the screen
  • Aiming down the sights with a shotgun creates a 50% smaller spread
  • Improvements to the UI, particularly the end-game scoreboard
  • Fixed an issue which would cause sounds to randomly not play
  • You now get a warning to download the client if you are playing the game with a greater than 60 refresh rate
  • Mines no longer explode when an enemy dies near them
02/11/2023 - 19:29
  • Non-earn and earn lobbies are now combined
  • Killing guests earns 50% of what you'd earn against registered accounts
  • Rewards in Survival are tripled
  • Implemented a netcode change which should reduce freezing/stuttering in poor network conditions (high ping / jitter) 
  • Changing the region now reloads the page
  • Fixed several bugs in the earn tab
  • Made some UI changes and improvements
  • Impulse grenade is slower in the air in 40hz (double tick rate) to simulate 20hz (the normal tick rate)
  • Games won't being until the first player has finished loading and joined instead of games beginning when the first person starts loading (will result in longer games)


 

01/31/2023 - 12:52
  • Players now get a 25 health increase upon reviving a teammate in survival
  • Added a new load screen which displays a full screen view of the next map loading
  • Weapons spawn in 15 seconds after the game starts instead of immediately at game start
  • Fixed teams getting incorrectly assigned in tourney mode
  • Fixed delay with the first shot of weapons, especially the deagle
  • Fixed the infamous “up/down bug” which happened randomly if you click the shoot button before reloading is done
  • Fixed the default weapons in profile sometimes incorrectly getting a checkmark, even when they are not equipped
  • Possible fix for the impulse grenade sometimes not making a sound
  • The wave multiplier text will only show in survival
  • Pre-patch for updating weapons spawns to be less RNG (e.g. what would have been a shotgun/smg spawn will now only spawn a shotgun)
  • Sniper body damage from 90 to 75
  • Deagle damage from 75 to 65 but with a 1.55 headshot multiplier instead of 1.5 (still a 1-shot headshot kill)
  • Firing rate on both the Sniper + Deagle swapped (Deagle now fires slightly faster)
  • Stickys should be harder to land
01/20/2023 - 13:07
  • The Fractal event is over and deathmatch earn is re-enabled
  • Survival earn is restored to its original earn rate, with the gameplay changes (stronger waves, health pack + shield) enacted for the Fractal event
  • Improved the hit box for both crouch and slide
  • Crouch is back to being instant
  • The earn tab at the end-game screen now shows more data, including a breakdown of earnings for each NFT, and displays the amount till you are capped, as well as the next cap reset time
  • The performance tab at the end-game screen shows more data
  • Weapons which are not actually equipped will no longer have a checkmark in front of them at the profile screen
  • Implemented a possible fix for false positives on hit registration
  • Fixed bugs related to Fractal wallet
01/17/2023 - 12:36
  • Survival: health no longer regenerates in survival but you will find health and armor packs on the map
  • Survival: every 10 waves, your earn rate DOUBLES (goes up incrementally with each wave e.g. at wave 5 you earn 50%+)
  • Survival: waves are harder with stronger zombies
  • Survival: doubled the resurrect time
  • Fractal event: whitelist tokens will start to drop at wave 10
  • Fractal event: whitelist drop chance increases with each wave past 10, doubling at wave 30 and maxing out at 3x (wave 90)
  • Fractal event: equipping a Hut 8 1st edition character NFT (or non-NFT skin) will increase your chance to see whitelist tokens by 10% per player in the room with the skin. e.g. with 4 Hut 8 skins, your chances of seeing whitelist token is 40% greater
  • Crouch is no longer instant 
01/06/2023 - 09:30
  • Implemented possible fix for memory leak and server performance degradation over time
  • General improvements to server performance
  • Added more data to the performance tab including shots fired and missed
  • Added a new, more futuristic default crosshair
  • Re-enabled bot sprint
  • Clan icons are no longer showed above the healthbar for performance and gameplay reasons
  • Possible fix for mine-related issues
  • Fixed tourney mode being in slow-mo when the double tick option is selected
  • Tourneys now have a 10-second delay before the game starts
12/22/2022 - 23:54
  • Fixed sound not working on mobile
  • Added a new map called “Vestige”
  • Pumpkin Head NFTs, as well as any special edition NFTs with the earn property set to 1 in the meta data, will now earn.
  • You now hear an error sound when you try to teleport before the cooldown is up
  • Fixed the player model look up/down animation
  • Fixed the chat not working in the pre-game room in tourney mode
  • Assists now show on the scoreboard in DM, TDM and other game modes
  • Shooting a player while crouched or sliding will now properly register headshots
  • Fixed the hitbox on crouch so it more closely matches the player model
  • Made some adjustments to the standing/running hitbox so it more closely matches the player model
  • The end-game scoreboard now shows a tab for in-game performance which tallies all your bonuses
  • The end-game scoreboard now shows a tab for earnings which tallies earnings for each NFT equipped and other earn-related data
  • Fixed bug which caused you to be stuck and unable to reload at a certain number of bullets
  • Fixed importing another players settings sometimes causing the game to not work
  • Suiciding in TDM now removes one kill from the scoreboard
  • When a player uses a map teleporter, the game only plays the unique map teleporter sound and no longer makes the ability teleport sound to avoid confusion
  • Fixed the game freezing when another player uses teleport (even if the cooldown is not up)
  • Rocket projectile now accelerates over time
12/01/2022 - 18:47
  • Fixed bug which gave you more ammo if you switched weapons at the right time (hopefully for good)
  • Disabled CSS animations and background blur effect on mobile for better performance
  • The game now plays an error sound if you try to throw a grenade but don’t have one on cooldown
  • Fixed speed/sprint lines effect showing at the end game screen and into the next game Non-NFT skins will now appear by default in profile (before you needed to hit “toggle Non-NFTs”)
  • Restored original font
11/30/2022 - 21:18
  • You can now play ev.io on a phone using a mobile browser
11/21/2022 - 15:38
  • Enabled DM earn
  • You now earn 30% if the game is a draw in Search and Destroy
  • Fixed the timer not resetting when you move yourself (or are moved) outside of the defuse range in S&D
  • Preventing certain actions like jumping and using tp while planting/defusing 
  • The bomb now does damage to nearby players when exploding (purely cosmetic) 
  • Fixed the bomb not rendering from third-person 
11/15/2022 - 16:14
  • Search and Destroy as well as the “Depot” map is now available for private games
  • (Experimental) You now hear a sound when you lose the game
  • Replaced the font ev.io uses with Arial, for better performance
  • You now get a confirmation when you close the tab (e.g. with CTRL-W) regardless of what mode you are in
  • Fixed spawns in TDM
11/13/2022 - 14:24
  • TDM earn disabled and DM earn enabled
  • (Experimental) Registered users without NFTs or scholars are now allowed in earn game modes
  • (Experimental) Added a small base earning for all registered users, to earn an amount of e equivalent to 3 common NFTs at a 1x global earn rate. This base earning also increases earnings for NFT holders since it applies to everyone. For NFT holders and scholars, it should feel as though we increased the global earn rate by 1. Registered users without NFTs (borrowed or otherwise) are effectively getting a 1x flat global earn rate with 3 common NFTs. This is temporary and experimental, but we might make it permanent based on data and feedback.
  • Registered users have a different colored default skin than guests
  • Slightly increased the volume on the new AR sound and third-party sounds
11/10/2022 - 18:15
  • Playing at double tick rate (40hz) is now an option for custom games and tournaments
  • Fixed the game time in tourney mode in custom games resetting after the game completes
  • Added a wind environment effect which will show on Gypsum
  • Performance improvements for grenades
  • Switched from DM earn to TDM earn
  • Clans are re-enabled
  • All-new achievement icons
  • Added an achievement for getting a frag grenade kill
  • “Disable Fair Dust” in settings renamed to “Disable Environment Effects” which is more accurate
  • No longer playing rain sounds if environment effects are disabled
10/29/2022 - 10:59
  • You now earn e regardless of if you left the game early. Keep in mind, it might take some time for your e to reflect as the game will need to end before it is applied to your account. But it will apply eventually
  • In survival you now earn an additional 1% bonus for kills (base score of 100) depending on which wave you are on. e.g. on wave 50, you will earn +50% per kill. This does not apply to bonus score events (e.g. assists) but does apply to boss kills (which is already 20x what a zombie kill awards)
  • In survival bosses are stronger, have more health and are immune to trip mines. Zombies have a higher max speed (1.2 to 1.3). Increased self damage from 10% to 40%. Additional bots per wave comes faster.
  • You now start with 1 impulse grenade instead of 0 or 2
  • Lowered rain sound volume
  • Fixed lag caused by new players or bots spawning. This improvement affects all game modes.
  • Reduced damage on shotgun pellets and increased spread (while ADSing and hip firing)
10/27/2022 - 13:52
  • In survival you now get a warning in the chat area when special waves spawn 
  • Removed the flash grenade special wave in survival
  • You now only do 10% damage to yourself in survival e.g. if you hit yourself with your own rocket launcher
  • Fixed the extra (20x) reward for killing bosses not showing in the UI in survival
  • Fixed inconsistencies with your e balance displayed in profile
  • Enemies in survival now do (accidental) damage to each other (friendly fire)
  • Removed the victory bonus incorrectly displaying in survival 
  • In survival, drastically reduced the number of zombies with guns to cut down on lag caused by bullet spam
10/26/2022 - 13:46
  • Added survival earn mode (enabled till Halloween) which Fractal is sponsoring as part of Halloween Bash. Learn more: https://ev.io/halloween-bash
  • Added rain sound
  • Added a wind/dust environment effect for maps like Gypsum
  • Added a button for toggling non-NFT skins in profile
  • Fixed grenade hotkey showing up as undefined by default
  • Impulse grenades cannot be used immediately after spawning
09/09/2022 - 12:52
  • Fixed lenders receiving as much as 2/3rds less in some scenarios
  • Fixed the zombies t-posing in survival
  • You no longer earn e if you leave a game early (stats tracking is the same)
  • Small UI improvements, such as a drop shadow behind the e icon for legibility
  • Text in the chat is now grayed out from previous games
09/06/2022 - 14:55
  • Increased the game tick rate from 20 to 40hz
09/02/2022 - 11:43
  • Main menu music is now playing for guests
  • Added UI improvements submitted by the community via the design contest. We took some of the  best tweaks from the top 3 submissions.
  • Improved wallet connect/disconnect UI
  • Fixed not being able to look around in Safari
  • Items now appear sorted in the correct order at the profile screen: common, rare, epic, then legendary.
  • Performance improvements related to wallet sync
08/31/2022 - 06:29
  • Added sniper/shotty mode (temporary)
  • Removed swords only mode
  • Fixed several exploits related to NFTs and earning
  • Fixed rarity tier earn bonus not in effect
  • Spectator now sees more info about the player (e.g. sprint bar, weapon and ammo counts)
  • Added korean translation
  • In the profile screen, when you hover over an item, the rarity tier will show at the top
  • The earnings panel in the top-right now goes out 2 decimals
  • Reduced bot respawn time from 15 to 10 sec
08/23/2022 - 04:39
  • Added swords-only game mode (temporary). The speed is also doubled!
  • You can now earn from Ev.io Sword NFTs (the first edition of which was minted on Magic Eden)
  • Characters holding swords have improved animations
  • Added support for Coinbase Wallet
  • Improvements to the profile UI, including being able to equip/distinguish NFTs of the same name
  • Added team spawns to Ancient, Bishop and Fractal. Team spawns will only work in tourney mode. 
  • Now the earn percentage for each asset appears in the lenders profile screen as well as the borrowers
  • You now get an achievement notification and 10 score (and a proportionate amount of e) for an assist! An assist occurs when you don't get the final shot but but do damage to someone within 5 seconds of them dying.  
  • Estimated SOL earnings now appears on the scoreboard at the end of each game (you must enable "Show SOL earning estimate at the end of each game" in settings.
  • Fixed some ui issues with capture the flag
  • Fixed gliding animation not showing when you jump into a teleporter in BR
  • Re-added the dance music (type /dance in the chat) and fixed audio issues with multiple players dancing near each other at the same time
  • Fixed issue of the profile image not changing in certain areas (such as the scoreboard) when you change skins
  • Fixed tourney mode allowing you to see unpublished maps submitted by the community
  • Fixed the bot game option not working when creating private games for LTS
  • Fixed spectators affecting player spawns
  • Bots have a respawn time
  • Fixed the sprint graphic repeating and not taking up the full height of the screen
  • You can now change the # of kills to win the game in TDM in tourney mode (10 kill minimum)
  • The earn panel will no longer show in cinematic mode
07/26/2022 - 08:55
  • Scholarships are enabled: you can now lend NFTs! Login and go to ev.io/lend to see all your NFTs. From this interface, you will be able to choose who you want to lend to as well as set the percentage of earnings you want to go back to you.
  • You can now submit community maps! Go to https://ev.io/node/add/map to submit a map. Once submitted, you will see your map in the game via the “my maps” filter in the “create game” interface. You can play on your own maps locally against bots. If your map is approved by staff, it will be enabled for multiplayer and will appear under the community maps filter. Read our full map documentation here: https://docs.google.com/document/d/12pnPJbh_bMfCu01tKiKAXal0aNNQ3ipibT5NDjbQBk4/edit?usp=sharing
  • You can now view your history for converting e to SOL in a table (click the button at the profile screen). 
  • Fixed the bug which would cause a weapon to spawn in the middle of the map.
  • Multiple different billboards will appear in the map instead of the same one on each map load.
  • Reverted the change in which the camera goes to third person when you equip a sword.
  • e to SOL preview interface will not show values < .01 instead of .1.
  • The flag in capture the flag should no longer fall through the floor.
  • Fixed display issue with icons in capture the flag.
  • Added a new option in settings called High Precision Mouse Input. HPMS will significantly decrease input latency on mouse movement, by as much as 50% on some devices. This change may have performance tradeoffs and is not supported on all browsers (but is supported in the latest version of Chrome). 
07/08/2022 - 08:27
  • Client side adjustments to show 200e reward per conversion. also a max of 100Ke 
  • Re-enable converting e to SOL 
  • Fix to the mousewheel bug taking you to the center of the map 
  • Fixed the slide sound 
  • Added a new sound for when you score with a flag flags get auto-returned after 30 sec of being dropped
07/05/2022 - 11:38
  • You can now covert your hard-earned e to SOL! Go into the profile screen, hit the convert button, select the amount you want to covert, and the SOL will show up in your wallet! You must have at least 1000e to convert and can only convert once per week.
  • Capture the flag mode added. The first team to capture 5 flags, wins. Player who carry the flag can do melee but have limited movement abilities (e.g. no impulse grenades).
  • Sliding activates with the crouch button when you have enough speed, reduces the size of your hitbox, and gives you a short burst of a movement speed increase
  • You can now create your own ev.io maps! Read our documentation here. Coming soon: Submit your maps to play them locally against bots. Maps which are approved will be playable via a “community maps” filter in the private games interface.
  • The player collision box is now the same while crouching as it is while standing. This will eliminate most known map hacks. The crouch hitbox for bullets (which is different than the one used for collision) is unaffected.
  • Fixed a tournament pre-game room interface ui display issue
  • Fixed the grenade throw indicator stuck on the screen after you die with it activated
  • Mayhem mode is now available for private games
  • Fixed the e counter for all games automatically resetting on the second game
  • Added a setting to use teleport with one click instead of 2
  • Some UI improvements, i.e. increased font size for legibility in some areas
  • For private games, when you select a game mode, the create game interface will only show the maps available for that game mode. e.g. Formation is the only map you can play BR on.
  • If you attempt to set a hotkey that is already bound, you’ll now receive a message, letting you know the key which has that key set.
  • Bot movement changes reverted from the previous release
  • When you connect a wallet, syncing your game assets from the blockchain now happens much quicker
  • Last Team Standing is no longer a public game mode (only available in private games)
06/16/2022 - 21:24
  • You can no longer spawn before 3 seconds is up by going in and out of the menu
  • Fixed the scoreboard not showing if you die just before the end of a game
  • Now showing the profile image again at the profile screen (instead of the full body)
  • Bots less than lvl 2 (including those in public lobbies) move less, no longer crouch, sprint, teleport or jump and are less accurate when shooting human players
  • Added a new map called Ancient
  • Disallowed private Mayhem games
  • Start with a sniper in Mayhem mode and increased time on ability cooldowns
  • Created v1 of the ev.io API at https://ev.io/developer-api
06/03/2022 - 10:40
  • Added a panel in the hud to view the current earnings for the game you are in as well as cumulative earnings for all games during that play session. The panel only shows if you have an NFT equipped. Disable/enable the panel in game settings.
  • Added a new game mode called Mayhem. In mayhem, there are 14 players per room, infinite sprint, infinite ammo, infinite jump and greatly reduced ability cooldowns. Respawning in Mayhem will place you in the air above the map (glide down to where you want to go). Mayhem will take place on a new large-scale map called Baron. 
  • Added a button so you can always change wallets
  • Added Thai translation
  • The menu should no longer close automatically when a new game beings
  • Some styling and ui improvements to the profile area + wallet connect
05/25/2022 - 16:27
  • Earning bonuses for rarity tier are now in effect. Earn 5% extra for rare, 10% for epic and 15% for legendary. With both legendary character and weapon skins, earn an additional 30% (15 + 15).
  • Fixed too many sounds playing at once with the dance audio loop
  • Re-implemented an ear ring sound when a nearby explosion happens
  • Removed strokes on text rendered in game for a cleaner look and better performance
  • Fixed the twitch widget not showing streams
  • Fixed the positions and visibility issues created by some of the alien weapons, especially the BR
  • Added an option to not allow joins after the game has started in tournament mode
05/23/2022 - 15:45
  • If you have NFTs equipped, you will now see the number of e you earn each time you get a kill.
  • Fixed the tournament time stuck at 8 min no matter what you set
  • Fixed the primary weapons sometimes taking a while to change or not changing at all from the abilities ui
  • If you change a weapon skin in profile, it will change your equipped weapon. e.g. changing the skin of a hand cannon will change your primary weapon to hand cannon, even if you have the auto rifle equipped. 
05/19/2022 - 15:23
  • You can now equip character and weapon skin NFTs! Simply click on the “profile” tab in the main menu and connect a wallet with ev.io NFTs in it. After connecting you will see the skins appear below. Click a skin to equip.
  • Earning e is now only possible if you have an NFT equipped either as a character skin or weapon (equip both for double earnings). The amount of e earned now is a tiny, completely arbitrary amount not based on our formula. We just wanted players to be able to start earning now (even if it is a small amount). All e will convert to Solana for players with NFTs.
  • You can now dance by typing “/dance” in the chat!
  • You can change your primary weapon without needing to die
  • Updated translations: added Hindi and Turkish
  • You can now set your volume to 0 (instead of min 1)
05/14/2022 - 13:33
  • You now regen health 1 sec after killing someone in DM, instead of 5 seconds (normal regen time)
  • Fixed the mouse wheel weapon switch not working sometimes
  • Now showing the hit effect in first person spectater mode
  • More anti-hack stuff
05/05/2022 - 10:48
  • Added a tournament option you can toggle when creating private games. The tournament option will create a pre-game room, so players can easily join and switch teams before starting
  • Camera now looks at the enemy that killed the player when you are following a player in first-person spectator mode
  • Team DM now ends before the timer runs out when either team reaches 50 kills
  • Fixed the left hand model being too far away from the gun
04/23/2022 - 17:32
  • Added a phantom connect wallet method
  • Token drops will now be in realtime. In other words, if you pickup a token in ev.io you should receive it in your connected wallet almost immediately (plus or minus a minute for network congestion)
  • Increased AR mag from 40 to 50
04/20/2022 - 19:19
  • Billboards are now in the game. Right now they just advertise our mint, but later they will advertise our crypto sponsors
  • Added an import and export button for game settings
  • Fixed issues related to graphics display settings
  • Fixed bosses in survival all getting the same skin and profile image
04/11/2022 - 06:38
  • The Fractal tournament format is switching to purely PvE for the remaining time. Read about it on fractal.is/ev
  • Completed Russian and French translations and added Filipino
  • Fixed bugs related to ev.io’s token drop mechanics (including one that made the counts inaccurate on the drops tab)
  • Reduce hitbox width by ~7% and height by ~8%
  • Fixed not being able to set bot level in private games
04/06/2022 - 14:41
  • Physics are more realistic with velocity clipping. You should no longer stick to ceiling and walls and your velocity should decrease as you hit objects.
  • You can now connect to the game with a Fractal account (in profile). Fractal will be our wallet instead of Phantom. With Fractal, you don’t need to install any extensions and can sign in with google and other social accounts. 
  • Ammo abilities are disabled. You can no longer gain double your clip size by spending points on it
  • Bots no longer auto-level as you kill them but stay at lvl 1
  • Fixed BR not working when you tried to enter it directly via the url ev.io?game_mode=br
  • Added elementary first-person perspective spectator mode which you can access by zooming in all the way while spectating someone
  • Further removed the homing rocket launcher from more places it could appear
  • Grenade launcher is back to bouncing off surfaces instead of exploding on the first impact
03/31/2022 - 13:35
  • Hut 8 is here! Get 100 kills to acquire the hut 8 skin. The Hut 8 skin has special powers: it improves the chance of finding whitelist tokens by 20% for each skin. The effect stacks for each player in the room with a hut 8 skin.
  • Reduced mouse latency on high end setups
  • Reworked game mode menu so that it doesn’t prevent you from joining the game mode you are already in.
  • Update/improved existing translations and added new ones
  • Fixed the clan logo bleeding into player name
  • Possible fix for sounds playing super load at the start of the game
  • Possible fix for sounds repeatedly playing at the end of a game or just before dying
  • Bots will join in LTS if every player from one team leaves
  • Fixed sprint/jump not working before the timer in survival
  • Bot count now accurate for private games. e.g. zero bots is zero bots. 1 bot is 1 bot, etc
  • Added sword kill achievement
  • Bosses that spawn in should teleport back if they fall off the map
03/24/2022 - 23:23
  • Last Team Standing mode is now enabled. Best of 5 rounds. Revive teammates. No bots.
  • Drastically reduced hit box size to closer match player models
  • Drop rates on WL tokens no longer decrease as supply decreases
  • Fixed the BR falling sound looping strangely
  • You now move more gradually when falling in BR and moving laterally with WASD
  • Fixed being able to see through guns and guns clipping through walls
  • Added many more translated words
  • Fixed “enable cinematic mode” showing twice in the settings menu
  • Sprint and jump is disabled until the timer to jump is over
  • Cinematic mode now shows the crosshair
03/18/2022 - 10:43
  • ev.io is now translated to Spanish, Japanese, Indonesian, Chinese (simplified and traditional) and German
  • You can now acquire Epic whitelist tokens by finding them randomly on the map. Click the “drops” button in the top menu to see which weapon skins drop, drop rates, quantity left and game modes they appear in. Be sure to be logged in and have your wallet connected (from the profile screen) otherwise you won’t be able to pickup the tokens.
  • Collect Legendary whitelist tokens by fighting randomly appearing bosses. Legendary tokens are more valuable than Epic and qualify you for higher priority on cheaper mints. Click the “drops” button in the top menu to see which player skins drop, drop rates, quantity left and game modes they appear in. When the boss is defeated, a breakdown of damage done will appear in the chat box. Players can work together to kill the boss - whoever does the most damage has the highest likelihood of acquiring the token.
  • View whitelist token rankings at ev.io/whitelist-rankings
  • Improved running animation while running diagonal
  • Removed the third party damage indicator shown when taking damage from the storm in BR (was causing bugs)
  • Larger chat window text size
  • Fixed the player model appearing inside the scope while zoomed
  • Fixed some players getting a disconnect error because they had no skin equipped
  • Fixed dead players in survival unable to use the spectator camera
  • Fixed burst rifle skin not changing
  • Fixed the strafe animations
  • Boss HPs are now shown in the UI
  • Max sprint speed lowered
  • Added a cinematic mode you can enter from settings. In cinematic mode, the in-game hud disappears
  • Removed guests disguised as bots and lowered # of bots in BR
  • Flash grenades now affect self
01/26/2022 - 10:59
  • Added some additional security measures related to accounts
  • Closed some exploits related to equipping weapon skins
  • Fixed infinite connect screen when you get into a dead server
  • Fixed gun “snapping” after shooting
  • Improvements to healthbar size and display
  • Made usernames rendered above player models a bit smaller
  • Impulse is now a default grenade instead of smoke (hotkey changed to E)
  • Added back respawn timer. Was originally 5, then 0, now is set to 3
  • Fixed some player model animation display issues
  • Shooting while sprinting now disabled
  • Added a separate animation for sprinting vs. normal running
  • Bot changes: weakened aim, sprint and jump more at lower levels, and other difficulty adjustments
  • Disabled FOV multiplier on third-person view since it made things looked stretched
  • Moved camera further back from the player and higher up on third-person view
  • Sprinting is slightly slower
12/21/2021 - 13:53
  • Added the social tab - you can now add/remove friends and chat with them in-game
  • Bots move around more
  • Switched game font from orbitron to arial for readability and performance
  • Fixed the scoreboard layout breaking and improved appearance
  • Improvements to camera distance and angle on third-person mode
  • Fixed bots odd behavior in BR (not moving towards the center)
  • Showing bots level on the scoreboard
  • Fixed the camera going to the center of the map first when you hit spectate
  • Styling and ui improvements
  • Bots are level 3 in BR (wasn’t applied properly in previous release)
  • Fixed “respawn in ...” text showing up when it wasn’t supposed to
  • 3rd person perspective now available in all game modes. might disable this later if it gives people an advantage but so far I don’t think it gives an advantage
  • Disabled the fog in BR. might re-enable if it causes performance problems
  • Fixed smoke grenade not hiding healthbars
12/13/2021 - 00:11
  • Added sword skins. First skin will be a clan war (starts tom Dec 13th) reward https://ev.io/clan-wars-4
  • Fixed showing rewards for clan points in survival 
  • Fixed able to buy skins not in the store
11/24/2021 - 14:45
  • added impulse grenades. throw them at the ground to launch yourself in the air. throw them at enemies to send them flying
  • combined survival and zombie survival game mode - some rounds spawn zombies, others humans and others, a combo of both.
  • Added special waves to survival mode. There are 5 possible special waves: all rockets, all grenade launchers, all teleport, all smoke, all flash. Some of those can only happen at higher wave levels.
  • added a weekly best survival score
  • added a small shadow under the player model so it is easier to see on light terrain
  • invincible effect no longer shows from first person
  • fixed zombies running sideways
  • bots are stronger in BR (level 3)
  • player names are more visible over light terrain with a black stroke
  • time between rounds on DM and Team DM increased by 5 sec
  • fixed the healthbars showing a white bar in front
  • made clan insignia smaller
  • bots no longer have burst rifles
  • can no longer get clan points in survival
  • fixed map load screen display and scaling issues
  • added a 5 sec countdown timer to respawn
  • fixed game glitching each time you enter/exit the menu
11/02/2021 - 15:29
  • fixed camera going through objects when following other players or spectating
  • fixed join button off-center
  • possible fix for the gun appearing in the center of the map and not being held
  • fixed zombies still running sideways
  • disable halloween effects (light dimming, sounds, music, etc)
  • reduced healthbar width from far away
  • no longer showing adblock message when you don’t have adblock
10/28/2021 - 15:10
  • You can now experience ev.io from third person in Survival game modes! To access this feature, go into your settings and check “Enable 3rd person perspective on available game modes”. 
  • Overhauled healthbar/name rendering so they are more performant and follow the player better
  • Players that leave the game early will still have their stats recorded
  • Flash no longer flashes yourself and the flash effect stays on the screen for less time
  • Fixed reload indicators not always showing
  • Added a player setting to disabled showing achievement notifications
  • You now see your best time in survival game modes if you are logged in
  • Improvements to the jump animation
  • Fixed adblocker message showing even when you don’t have adblocker
  • Fixed the twitch badge not showing up after the first game
  • # of wins for Battle Royale is now being recorded and shown in your profile as well as here https://ev.io/br-rankings
  • Teleport now regenerates 20% faster on all tiers
  • Netcode changes to improve server performance
  • Halloween effects aren’t so loud and frequent (removed halloween song as well)
  • Fixed idle animation
10/17/2021 - 20:38
  • New game mode: zombie survival. Fight endless hordes of bot zombies. They don’t have guns but don’t let them touch you!
  • Added a new primary weapon: the burst rifle. the burst rifle can kill in a single trigger pull if you are able to connect all bullets as headshots. the burst rifle has high upward recoil.
  • Added a new map called Automaton, available for all game modes (except BR)
  • Spooky Halloween effects enabled, including lightning, new home screen music, in-game sound effects, dimmer-lit maps, and a pumpkin head skin for guests. The guest pumpkin head skin will be available for purchase in the store along with other halloween skins
  • Throw grenades further. the timer for the explosion now begins after a grenade hits a wall or floor instead of the moment you throw them
  • Hit boxes size reduced so they more accurately overlap the model dimensions
  • Increased base sprint stamina cost
  • Fixed twitch widget not updating (expired token)
  • Shotgun now has a hand pump reload animation 
  • Trip mines no longer trigger on the person who threw them
  • Auto resolution no longer forced but is a default
  • Bosses in survival no longer regenerate health
  • Weapons you pick up in survival game modes now have double the amount of ammo
10/01/2021 - 16:29
  • Added 5 currency per game reward for not using ad blockers
  • Cleaned up, improved the hud
  • Buffed sprint so it regenerates quicker
  • Removed ammo boxes entirely
  • Fixed primary weapons in abilities ui not positioned correctly
09/14/2021 - 17:06
  • Added 3 new pickup weapons: the SMG, Deagle and Grenade Launcher
  • Added 2 new maps: Enclave and Dragon Temple
  • Added survival game mode: work together with other players to fend off waves of enemy bots. Boss fights included!
  • Grenades no longer automatically explode when they get within a certain proximity from enemy players
  • bots only throw grenades at lvl 7+
  • Fixed 1-2 second delay before a player dies and the ragdoll starts
  • Fixed the mouse wheel toggling through weapons too fast
  • Fixed “next game in ...” Text off-center
  • The glide camera - switch to third person - now only happens when you first jump in BR or when you use portals in BR
  • Added a jump animation
  • Fixed the muzzle flash not appearing at the correct location at the end of the barrel
  • Replaced muzzle flash image
  • Revamped AR with a new sound and model
  • Complete new store rotation with 5 completely new skins and 3 new guns
  • Hand Cannon fires around 12% faster
  • Change default weapon to AR
  • Guests can chat again
  • Added Frankfurt region
08/14/2021 - 13:06
  • Fixed falling through the floor
  • Fixed victor name sometimes not showing in BR
  • Added jump landing animation
  • Jumping the ship in BR or using the teleport now switches to third-person perspective. 
  • Added gliding animation for when you jump the ship
  • Fixed t-pose and other random bugs related to the sword swing animation
  • Now showing damage as numbers when someone takes damage from the storm
  • Fixed “you placed 5th, 6th, 7th” etc. text off by one place in BR
07/27/2021 - 15:58
  • Added Battle Royale game mode. The BR game mode will be the default for a short time period. Things included:
    • - Portals
    • - Ability pickups
    • - Tiered weapon loot. Pick up common, rare, epic and legendary tier weapons in Battle Royale. The rarer weapons do more damage, have less spread/bloom and reduced reload times
    • - An enormous new map for Battle Royale called Formation
    • - A mini map and full map
    • Reward for winning a BR is 100e
  • Added swords - all players start with a sword in every game mode that does 18 damage per swing. 
  • The old weapon melee is removed. 
  • Fixed several issues related to the pointer lock.
  • Fixed load screen being removed prematurely.
  • Fixed ev logo not appearing on load screen.
  • Weapon pickups now have lights in all game modes to make them easier to see.
  • Changed bot default level in private games to 1
07/14/2021 - 13:23
  • Added low-LOD models for all default weapons for performance (affect the weapons you see on the map and on enemy players)
  • Added option to load low-LOD models from first-person for default weapons (to enhance performance)
  • Added new, more distinct critics hit sound
  • Added effect for where the bullet hits an object
  • Added idle animation for when players are standing still
  • Fixed invisible square showing when firing gun
  • Fixed muzzle flash not showing from first-person
  • Fixed shadows not working on the guns
  • Fixed gun models appearing randomly on the map
  • Fixed health bars being the wrong color sometimes
  • Fixed scenarios which can cause double purchases
  • Updated longshot icon so it doesn’t take up too much of the screen
  • Performance improvements involving raycasts
  • Crouch teleporting no longer possible to prevent map hacks
  • Performance improvements for when you run the game with uncapped frames
05/27/2021 - 14:12
  • Fixed hit reg (this time for good, hopefully!)
  • Fixed getting random kills and award notifications even though you didn’t kill anyone
  • Fixed player model distorted on game end when the camera pans over to the winner
  • Fixed resolution not changing until refreshing the page
  • Fixed an edge case in which one team might end up with more players/bots
  • Bot difficulty no longer scales when bots get kills/deaths from other bots. Only kills/deaths from humans affect the bot difficulty
  • Parties will now be assigned to the same team if there are spots in the room open
  • Auto-resolution fixed and re-enabled by default
  • Removed non-bot names and added some more bot names
05/25/2021 - 15:55
  • Added bots to the game which will keep lobbies always full and balanced. If a player leaves a lobby, a bot will take that player’s place.
  • Bots appear in public games with a custom bot skin. 
  • Bots in public games will get stronger the more you kill them. The more kills they get, the weaker they get, so their difficulty will correspond to the skill level of the players in the room. 
  • Bots do not affect overall kills, deaths and KD ratio. Killing bots however, does award in-game currency and score. 
  • Rolled back recent changes to hit reg which may have made it worse
05/21/2021 - 12:30
  • FEATURE Join parties with a party code. Your party code will display on the party interface. To join your party, a user clicks “join party” at the top and enters the code. Sometimes, this is easier than sending links. 
  • FEATURE Guests are no longer allowed to chat
  • FEATURE Ads removed for twitch verified users
  • FEATURE Teams are now re-assigned based on individual score. For example, the top 2 players will not be on the same team in the next game
  • FEATURE improvements to team balancing
  • FEATURE playing ev.io signature riff on victory
  • FIX problems with coins not earning in certain conditions
  • FIX problems with CP not earning and CP can earn in every game mode name
  • FIX aspect ratio getting messed up with FOV changes
  • FIX Improved/polished the party UI
  • FIX issues related to player spawning on top of each other
  • FIX rendering optimizations for performance
  • FIX scope staying on the screen after you die
  • FIX bonus scores not showing full amount 
  • FIX when you join a game or party via link, the link no longer reverts to “ev.io” in the address bar. So you can rejoin on a refresh
05/13/2021 - 15:48
  • FEATURE default primary weapon is now random unless you've selected one
  • FIX teams being imbalanced when parties were involved in team-based game modes
  • FIX Improved hit registration
  • FIX idle kicker not working sometimes
  • FIX edge case in which you saw the next game in 2 minutes when joining at the end game screen in LTS
  • FIX camera following dead players in LTS
  • FIX lowered the round time in LTS to 1:30 instead of 2
  • removed LTS as a default game mode (one you get into on page load)
05/10/2021 - 14:23
  • FEATURE - official client released with uncapped frames. Go here to download the official client for PC, Mac and Linux https://ev.io/official-client
  • FEATURE the individual rankings page now sorts by the top score this week. The scores will reset roughly every week. At some time in the future we might have rewards for the top players each week. 
  • FIX special weapons no longer hide when you are out of ammo. You can re-equip them and collect more ammo for them by picking up an ammo box while they are equipped
  • FIX changing your FOV no longer makes your gun look weird 
  • FIX team scores should be more reliable 
  • FIX in LTS the round doesn’t start when no one has joined the game
  • FIX condition in which joining an LTS in-between rounds made the UI glitch out
  • FIX can no longer see clan insignias through flash grenades
  • FIX store UI improvements 
  • FIX clicking the clan icon at the score screen will open in a new window
  • FIX networking problems related to uncap frames and how inputs are handled 
  • FIX HUD now disappears on the score screen at the end of games and rounds (in LTS)
  • You now earn CP in LTS. This in preparation for the clan contest beginning Wednesday
05/04/2021 - 09:45
  • FEATURE Teams are now re-evaluated and re-assigned at the end of each game
  • FEATURE LTS game mode now has double the currency reward as other game modes
  • FEATURE If a player is dead their name will have a strikethrough on the scoreboard
  • FEATURE avatars in the kill feed in team based game modes show as having red or green backgrounds
  • FEATURE In LTS, if a round has less than 30 seconds left, all player positions will be revealed by showing health bars through walls
  • FEATURE Asterisk added to your player name on the scoreboard
  • FIX Healthbars no longer offset strangely when watching other players in LTS
  • FIX In LTS, rounds will not continue if one team wins a majority of the round. e.g. the game ends if one team wins 3 out of 5.
  • FIX Possible fix for the grenades exploding immediately after throwing them
  • Fix player models not animating when zoomed in fully while watching players in LTS
  • FIX victory conditions for round won/loss/draw in LTS incorrect
  • FIX UI tweaks and improvements
  • FIX Custom crosshair button now opens in a new window and links directly to the field
  • FIX Timer no longer resets in LTS to start the next game when a new player joins
  • FIX infinite ammo exploit
04/30/2021 - 09:04
  • FEATURE - new game mode called “Last Team Standing”. Two teams compete in a best of 5 rounds competition. After you die in LTS, you watch your teammates until the round ends.
  • FEATURE - In team games, the current score for each team is taken into account when new players join. If one team is up by over 25%, and has a combined score over 1500, the player will join the team with the lower score.
  • FEATURE - You can now earn 10e by watching a short video ad at the end of each game. Click “Watch Ad” to claim your free currency on the end-game screen
  • FEATURE - You can now upload a custom crosshair via settings menu.
  • FEATURE - New option in settings to set the gun invisible while you are aiming down the sights.
  • FEATURE - New options in settings to set the zoom level (FOV) on each gun. 
  • FEATURE - clan icons in the scoreboard now link to the clan homepage
  • FEATURE - added info link ingame to all info pages https://ev.io/info
  • FEATURE - added clan rankings button on profile screen
  • FEATURE - can now spectate after joining after you die
  • FIX - now only mines (not rockets, grenades) should explode when you die
  • FIX - party bonus no longer shows up when you are not in a party
  • FIX - final score screen not showing if you die just before the round ends
  • FIX - non-deployed clan members accruing clan points
  • FIX - in-game sound no longer plays while you are at the initial page load panning over the map
  • FIX - Removed the ability for extra primary ammo
  • FIX - scoreboard not accurate when you first enter
  • FIX - Max idle timeout doubled
04/19/2021 - 22:27
  • clan system now activated
  • clan insignias now shown in-game and on the scoreboard
  • get 1 clan point for killing guests, 2 for registered users, 3 for enemy clan members
  • no longer hear walking and jumping sound in spectator mode
  • fixed scoreboard hiding if you die when the round ends
  • fixed the muzzle flash frozen on the screen when you die
  • fixed the invisible player models
04/15/2021 - 16:41
  • Rendering optimizations to player model and effects, for better performance when there are more people in the room
  • Trip mine overhaul - trip mines have longer wires and give an electric shock effect.
  • Added smaller sound fall off distance for mines so they don’t beep from half-way across the map
  • Fixed some glitches related to joining and respawning
  • Fixed region names getting camel-cased
  • Now showing the current team scores when you press tab
  • Fixed player models zooming to their spawn locations after death
  • Death camera changes: the death came now turns to the enemy that killed you and slowly pans over to them. Instead of first looking at your death rag doll.
  • Fixed players twitching at game end
  • Fixed the kill feed taking up too much space on the screen
  • You can now view any players profile page by clicking their name on the scoreboard
  • Removed immutable abilities hotkey on X
  • New fancy connecting screen
  • New AR and Hand Cannon fire sound
  • Fix for randomly entering the menu
  • Fix grenade taking too long to explode
  • HUD now hides entirely during the death camera
  • Added 20 new servers in NYC and 10 new in SanFran
03/30/2021 - 16:39
  • netcode overhaul which should result in a smoother and less buggy experience for everyone, as well as vast improvements to hit registry. If this improves your experience, let us know in the discord
  • primary weapons now have infinite ammo
  • ammo pickups now add ammo to your currently equipped weapon if it is a pickup weapon (e.g. sniper, rocket launcher, shotgun)
  • chat box now shows in the menu not just the HUD
  • now get an achievement and bonus score for killing someone after you die
  • teammates mines and trips will no longer trigger
  • now get a message if firing at teammates
  • fixed smoke grenades not exploding 
  • fixed verified twitch icon out of place
  • added back in the heatseeking rocket launcher with related bugs fixed
03/25/2021 - 13:06
  • fixed the dreaded controls locking issue
  • ui improvements to end-game screen so stuff is easier to read and doesn't get cut off on smaller screens
  • landmine now has a 1.5 sec delay before arming
03/18/2021 - 15:09
  • showing red triangle of enemies not in LOS for 2 seconds instead of showing health bars and player names for 5 seconds after firing
  • replaced the headshot sound with something that doesn't sound like a discord notification
  • fixed chat sometimes going outside window if words are too long
  • reduced sound falloff distance from 80 to 60
  • the standard grenade has less of a delay before exploding
  • fixed the scoreboard not sorting correctly
  • all player names are white regardless of role. No longer showing the weird unicode characters based on rating which people didn't understand
     
03/17/2021 - 15:03

Warning: your player settings will be reset. Sorry about that! We needed to do this to fix some corrupted user player settings.

  • grenades respawn twice as fast
  • your healthbar will momentarily show for ALL players after firing, regardless of wether you are inside line of sight
  • landmine and trip mine now arm instantly 
  • grenades no longer bounce off players
  • increased base movement speed by ~20%
  • standard grenades no longer explode until they’ve landed on the ground for a set time. In other words, they won’t explode in the air
  • trip mine trip laser now terminates near the end of the blast radius
  • changed the explode graphic on grenades to one that’s radial so it more accurately reflects the blast radius
  • added profanity filter
  • now showing the total # of kills for each team in team DM
  • can now hear different sounds for getting headshots vs. body shots
  • achievements for getting sticky, mine and trip kills
  • fixed issues with the spectator button
  • new AR sound
  • you can now see teammate bars through walls
  • profile thumbnails now shown in scoreboard
  • sound falloff distance increased so you hear stuff from further away
  • “Rank” now called “Rating” so people aren’t confused
  • fixed scoreboard stuck to the top in firefox
  • fixed game crash caused by chat
  • last chat messages now appear permanently in the HUD
03/10/2021 - 12:00
  • added 3 new grenades: proximity mines, trip mines and sticky grenades. You can shoot these grenades to make them explode. 
  • you can now purchase weapon skins from the store and equip them in your profile. A hand cannon, auto rifle and laser rifle skin are now available in the store
  • you can now pick 1 utility grenade (choose from 2) and 2 damage grenades (choose from 4) at the abilities screen
  • default game mode (when you first load page) is randomly either deathmatch or team deathmatch instead of always deathmatch
  • fixed some issues related to rotating into the next game from spectator mode
  • spectator sees everyone’s health bars at all times
  • fixed sounds repeating at the end of a game
  • moved the you vs. them boxes off to the right and made them smaller
  • removed “invincible for … ” text because it blocks things on the screen
  • fixed an error caused by someone leaving just before killing someone
  • fixed teleport animation playing when a player throws a grenade
  • camera no longer continues to zoom out after following your killer. It will stop after a max distance. 
  • melee now cancels reloading
  • removed white particle effect from teleport
  • increased volume distance fallout for shoot sounds and added back in random pitch for shoot sounds
  • store rotation date now updating
  • initial page load time much faster
  • fixed FPS showing “infinity” at the end-game screen
  • Remove redundant ammo count in to the left in the hud and made right ammo counts larger and more legible 
02/22/2021 - 11:10
  • fixed not seeing enemy bullets
  • performance improvements
  • camera pans to the enemy at the end game screen
  • fixed dmg numbers stuck at game end
  • increased end game screen time from 10 to 15 sec
02/18/2021 - 17:11
  • added spectator mode. Note that you cannot join a game as a player after joining as a spectator and vice versa. Access spectator mode by hitting the “spectate” button at the main menu when you first load the page
  • you now see the game taking place during the camera pan over the map before joining a game (i.e. you are in a soft observer mode)
  • you can now respawn with space bar
  • added some protection against hackers
  • added a timer at the store to show when the next cosmetics will be swapped out
  • default player abilities now has the hand grenade
  • weapon swaying no longer doubles in speed when your FPS doubles
02/15/2021 - 09:33
  • invincibility on respawn 3 sec instead of 5
  • now need to click a button to respawn so you can't be harvested and killed repeatedly when AFK
  • players spawn on top of each other less frequently
  • showing correct player count on load screen
  • when you create a private game with custom game options, you'll see the settings on the load screen when you start the game
02/11/2021 - 17:56
  • fixed a lot of black screens by optimizing map loading 
  • you can now specify custom game parameters when creating private games including round length, gravity, damage multiplier, timescale and max players 
  • fixed bug which caused you to have a loaded gun in a scenario in which your gun should be empty
  • fixed ragdoll not working often 
  • fixed a bug which allowed you to crouch into certain areas of the map and jump up into areas you shouldn’t have access to 
  • fixed double and triple kill not working
  • added a bunch of multi-kill and killing spree achievement events 
  • rank should no longer show an empty [ ] and rank display tweaks
  • fixed the weapon pickup effect
  • Make chat more legible on the end game screen and improvements to chat history legibility
02/05/2021 - 07:05
  • you can now create and join parties by sharing a link. When in a party, everyone goes into whichever game the leader of the party goes into. For example, if the leader joins a public deathmatch, all party members will join the deathmatch. Parties in team deathmatch will be on the same team. Earn 20% extra coins for being in a party. 
  • you now have 5 seconds of invincibility when you first spawn. If you fire a weapon, you are no longer invincible. 
  • fixed some issues which caused the client to freeze/stutter in the middle of a game
  • rank is calculated a bit differently. You must have over 100 games to achieve a rank greater than 10.
  • changed the default secondary grenade from flash to smoke
  • up to 7 players spawns will be random instead of the mathematically furthest spawn from all players. This to combat the effect of players finding it difficult to find each other on larger maps. 
  • players no longer are removed from the scoreboard if they leave at the end game screen
  • added twitter button
  • reduced flashbang duration
  • smoke grenades now stick to surfaces
  • improvements to rag doll deaths when dying from shotgun and explosives and general ragdoll improvements
  • shotgun damage now shows as a single number instead of a dozen numbers
  • you now see ranks in-game in the score table. in addition to your numeric rank you can achieve the following unicode characters which display next to your name:
    • Rank 5 - 1 star
    • Rank 10 - 2 stars
    • Rank 15 - 3 stars
    • Rank 20 - 1 diamond
    • Rank 25 - 2 diamonds
    • Rank 30 - 3 diamonds
    • Rank 50 or greater - skull with crossbones
  • fixed a bug which caused people to not die if they lost exactly 100 health due to a rounding error
  • rockets no longer collide with their owner in the first 1 second after firing
  • fixed various bugs related to hit reg, like the healthbar not updating immediately
  • homing rocket can no longer lock on to teammates
  • coin balance at end game screen shows difference of newly added coins
  • tweaks to how the grenade rotates when thrown
  • the you vs. them kill count boxes is a lot smaller so it doesn't block the screen
  • your lifetime score will now update and show in your profile and on the rankings page
  • rewards panel at end-game screen no longer shows in private games
  • added an invert y-axis option
  • Fixed freezing temporarily when searching for a new public game or creating a private game room.
  • you can now achieve certain roles which alter the color of your name in-game and your name on the scoreboard. To see a list of roles and descriptions go here: https://ev.io/roles
  • added a new map called "Rook"
01/28/2021 - 11:12
  • fixed loading into a map where the collision was all wrong and you sometimes spawned outside
  • fixed audio sounding drowned out by reverting to stereo sound
  • teleport cooldown is now longer
  • time to next game now 10 instead of 15

 

01/27/2021 - 09:01
  • instantaneous hit registration and client prediction on hitscan weaponry implemented
  • overhauled teleport rank 2 and 3. You now get 2 teleports at rank 2 and 3 at rank 3. You can teleport, for example, 3 times in quick succession at rank 3. 
  • fixed issue which causes gun to stutter back and fourth while sprinting or ADS-ing
  • removed warning to leave page
  • fixed seeing damage text appear multiple times or inconsistently 
     
01/26/2021 - 10:34
  • higher sprint tiers now increase your max sprint speed
  • added twitch integration - you will now see the top 4 streamers for ev.io in the upper left. Feed updates after every game end. 
  • bumped up default sensitivity again
  • added register/login button at the end game screen for guests
  • changed the height of the killing floor from -100 to -30
  • players no longer flashed when dead or not joined yet
  • lower heal sound volume at higher distance
  • fixed screen flashing in a weird way when getting hit while being flashed
  • disallow ADS while reloading
  • fixed killing spree text
  • larger hitboxes for heatseeking launcher lock on detection
  • coin balances now update in all UI when you earn more coins (instead of just on refresh)
  • now showing your new coin balance at the end game screen
01/24/2021 - 07:45
  • at the end of a game, clients now auto search for games if you are in a public game with less than 4 players, to prevent players getting stuck in dead or low pop lobbies
  • added new heatseeking rocket launcher model which is more visually distinct from the normal rocket launcher model and takes up less of the screen
  • kill messages now appear on the screen longer
  • fixed you vs. them display appearing on the screen much longer than it should have
  • tweaks to auto-rifle sound
  • changing FPS on timer so it doesn't rapidly change in the ui if the FPS is rapidly changing
01/22/2021 - 16:56
  • fixed the latest version of chrome from crashing due to the glitch effect on the "click to play text"
  • small audio fixes
01/22/2021 - 08:55
  • increased players per room from 8 to 10
  • hand cannon fires 20% faster
  • new auto rifle sound
  • improvements to 3D audio
  • bumped up default sensitivity 
  • reload sound now stops playing when the reloading gets cancelled. Also small reload bar fix.
  • fixed some invalid html on the game page 
01/21/2021 - 10:09
  • All coins now half price.
  • Fixed 3d positional audio. still might sound washed out but the positional aspect should be working 
  • Small Tweaks to the load screen.
01/20/2021 - 15:55
  • Fixed the screen resolution not sizing up resulting in jagged/grainy graphics if you load the window small and increase the size (e.g. go from windowed to full screen)
01/20/2021 - 12:16
  • Fixed game not working when in incognito mode (or browsers with strict security setting) playing from an iframe
  • Fixes for 3d audio
01/20/2021 - 11:22
  • Added 3d positional audio
01/20/2021 - 07:47
  • fixed load screen showing incorrect map name/image & load screen improvements on smaller screens
  • when you kill the highest score player, get the "Usurper" achievement which gives you a bonus score
01/19/2021 - 22:18
  • fixed issue which caused players to frequently end up in empty or half-full rooms
  • revamped load screen to show you the map you are about to load on, tip, game mode and max players
  • health bars now hidden inside smoke
  • added extra score for killing person with highest score
  • you now get an alert if you are kicked for idling
  • idling kick time changed from 60 to 100 seconds
01/16/2021 - 14:12
  • fixed being able to tab out of the end game screen
  • fixed not being able to change skins on the first reload after making a purchase in the store
  • sprint starts out faster
  • increased idle kicker from 30 seconds to 60
  • sensitivity settings now go 10x higher
  • round limit changed from 5 min to 4
  • fixed K/D not calculating correctly on scoreboard
  • fixed improperly centered text on "next game in ..." screen
  • removed "sliding" effect
  • hide enemy health bars when player is blind from flash