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- Players now get a 25 health increase upon reviving a teammate in survival
- Added a new load screen which displays a full screen view of the next map loading
- Weapons spawn in 15 seconds after the game starts instead of immediately at game start
- Fixed teams getting incorrectly assigned in tourney mode
- Fixed delay with the first shot of weapons, especially the deagle
- Fixed the infamous “up/down bug” which happened randomly if you click the shoot button before reloading is done
- Fixed the default weapons in profile sometimes incorrectly getting a checkmark, even when they are not equipped
- Possible fix for the impulse grenade sometimes not making a sound
- The wave multiplier text will only show in survival
- Pre-patch for updating weapons spawns to be less RNG (e.g. what would have been a shotgun/smg spawn will now only spawn a shotgun)
- Sniper body damage from 90 to 75
- Deagle damage from 75 to 65 but with a 1.55 headshot multiplier instead of 1.5 (still a 1-shot headshot kill)
- Firing rate on both the Sniper + Deagle swapped (Deagle now fires slightly faster)
- Stickys should be harder to land