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- You now earn e regardless of if you left the game early. Keep in mind, it might take some time for your e to reflect as the game will need to end before it is applied to your account. But it will apply eventually
- In survival you now earn an additional 1% bonus for kills (base score of 100) depending on which wave you are on. e.g. on wave 50, you will earn +50% per kill. This does not apply to bonus score events (e.g. assists) but does apply to boss kills (which is already 20x what a zombie kill awards)
- In survival bosses are stronger, have more health and are immune to trip mines. Zombies have a higher max speed (1.2 to 1.3). Increased self damage from 10% to 40%. Additional bots per wave comes faster.
- You now start with 1 impulse grenade instead of 0 or 2
- Lowered rain sound volume
- Fixed lag caused by new players or bots spawning. This improvement affects all game modes.
- Reduced damage on shotgun pellets and increased spread (while ADSing and hip firing)